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Fig. 4 | BMC Digital Health

Fig. 4

From: Examining the validity and fidelity of a virtual reality simulator for basic life support training

Fig. 4

Gaze patterns in the real-world and virtual reality simulations. Significant between-condition differences are illustrated for saccade frequency (A), the proportion of anti-persistent saccades (B), average fixation durations (C) and gaze transition entropy (D; all p < .01). Horizontal lines represent the median for each condition. Notched shaded areas denote upper and lower quartiles. Rectangular shaded areas depict the standard deviation. Filled circles represent individual cases

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