Fig. 4From: Examining the validity and fidelity of a virtual reality simulator for basic life support trainingGaze patterns in the real-world and virtual reality simulations. Significant between-condition differences are illustrated for saccade frequency (A), the proportion of anti-persistent saccades (B), average fixation durations (C) and gaze transition entropy (D; all p < .01). Horizontal lines represent the median for each condition. Notched shaded areas denote upper and lower quartiles. Rectangular shaded areas depict the standard deviation. Filled circles represent individual casesBack to article page