Fig. 4From: Virtual and augmented reality gamification of visuospatial neglect treatment: therapists’ user experienceTherapist’s ratings of general aspects of the game and game content, split per game. Note: General aspects of the game (i.e., preferability, difficulty, applicability, and duration), Game content (i.e., graphics, clarity of instructions, variation in tasks, sound, and theme) were rated on a 5-point scale ranging from 1 (very poor) to 5 (very good)Back to article page