AR Virtual Museum | VR HEMIRehApp | AR Balloon Popping | |
---|---|---|---|
A. Do you want to see how the patient played the game? | n = 8 | n = 5 | n = 12 |
Yes | 8 (100%) | 5 (100%) | 11 (91.7%) |
No | 0 | 0 | 1 (8.3%) |
B. Is it clear what instructions you need to give? If not, how do you want to receive extra information about instructions? | |||
Yes | 5 (62.5%) | 2 (40%) | 7 (58.3%) |
No, I would like to receive extra information thusa | 3 (37.5%) | 3 (60%) | 5 (41.7%) |
C. How can the game be used in the rehabilitation center? | |||
The patient can play the game autonomously | 8 (100%) | 5 (100%) | 4 (33.3%) |
The game can be played during therapy | 4 (50%) | 2 (40%) | 12 (100%) |
The patient can play the game with the help of an informal care giver | 5 (62.5%) | 2 (40%) | 10 (83.3%) |
Othera | 2 (25%) | 2 (40%) | 2 (17%) |
D. What are the greatest obstacles to using the game? (Multiple answers possible) | |||
Duration | 1 (12.5%) | 2 (40%) | 0 |
Patient cannot play the game individually | 0 | 1 (20%) | 5 (42%) |
Unclear instructions | 1 (12.5%) | 1 (20%) | 4 (33.3%) |
Costs/finance | 2 (25%) | 2 (40%) | 3 (25%) |
Space/location | 3 (37.5%) | 1 (20%) | 5 (42%) |
Othera | 2 (25%) | 1 (20%) | 7 (58.3%) |
E. Would you recommend the game to your colleagues within rehabilitation medicine? | |||
Yes | 5 (62.5%) | 2 (40%) | 9 (75%) |
No | 0 | 0 | 0 |
Othera | 3 (37.5%) | 3 (60%) | 3 (25%) |