Skip to main content

Table 4 Perceived barriers and enablers of using VR technology in a hospital setting

From: Perspectives on the use of Virtual Reality within a public hospital setting: surveying knowledge, attitudes, and perceived utility among health care professionals

Barriers

N (%)

Cost

105 (78)

Insufficient IT support

96 (72)

Insufficient clinician skill/knowledge to operate VR

91 (68)

Lack of clinician time to learn how to use VR

87 (65)

Additional time required to use VR in a treatment session

73 (54)

Patient resistance or reluctance

64 (48)

Insufficient or no available treatment space/s to use VR

49 (37)

Insufficient or poor quality evidence to support the use of VR

39 (29)

Safety concerns (such as infection and/or injury risk)

32 (24)

Lack of suitability for some patient groups (such as older adults, those with cognitive impairment, vestibular problems)

26 (19)

Clinicians not interested in using VR technology

18 (13)

Concerns for VR technology replacing the role of clinicians

15 (11)

Othera

14 (10)

Enablers

N (%)

Training courses for clinical staff on VR use

114 (85)

Designated IT support personnel

107 (80)

Access to portable and/or wireless VR technology to use in hospital (such as Smartphone VR applications)

89 (66)

Designated VR treatment space in the hospital

82 (61)

Clinical evidence summaries or guidelines on VR use

82 (61)

Access to VR software developers and/or design experts

76 (57)

Local VR champions within the clinical setting

75 (56)

The ability to record and store data for tracking patient progression

70 (52)

The ability to develop customised VR programs/software

67 (50)

Instructional brochures or pamphlets

61 (46)

Subsidised access to VR devices

62 (46)

Financial incentives for VR treatment

59 (44)

Otherb

8 (6)

  1. N refers to the number of participants (out of n = 134 total respondents) who selected each option. Participants could select multiple options; therefore, the total number of responses is larger than the number of participants
  2. aOther barriers identified by participants included: resistance to change; lack of organisational and/or senior leadership support; uncertainty around clinical benefits; and concern that VR would reduce human interaction between patients and care providers to negatively impact rapport
  3. bOther enablers identified by participants included: organisational endorsement from senior leadership; and development of a hospital-wide policy or strategy